Native game rendering without upscaling or frame generation

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Rina7RS
Posts: 480
Joined: Mon Dec 23, 2024 3:38 am

Native game rendering without upscaling or frame generation

Post by Rina7RS »

To compare the results of DLSS and FSR, I used three resolutions in the games I chose: 4K, 1440p, and 1080p, and tested three different scenarios to see exactly how FSR and DLSS performance scales:

Scaling only FSR 3 on Radeon RX 7600, DLSS 3.5 on GeForce RTX 4060, both in Balanced quality mode
Scaling + frame generation
Having said that, below are the results I measured in these graphically intensive games and the conclusions I could draw from them:

DLSS 3.5 vs. FSR 3 Benchmark Results for GeForce RTX 4060 and Radeon RX 7600
In Cyberpunk 2077 at 1080p ray tracing medium graphics afghanistan telegram data preset, the Radeon RX 7600 starts at 34 fps at native resolution no upscaling and increases by about 79% to 61 fps with FSR in Balanced mode . Enabling frame generation increases the frame rate to 112, more than triple the initial performance I got without FSR. The GeForce RTX 4060 goes from 42 fps when rendering at native resolution to 69 fps with DLSS rendering in Balanced mode a 64% increase, and then to 113 fps with frame generation enabled. The end result is that the GeForce RTX 4060 is 13% faster than the Radeon RX 7600 when using scaling DLSS vs. FSR, but only 1% faster when frame generation is also enabled. At 1440p and 4K, the cards see low average frame rates even when upscaling, although there is some percentage gain. Still, I'd say the game is unplayable under these conditions unless you lower the graphics quality.
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